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Lyon Mistwalker

30
Posts
1
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A member registered 56 days ago

Creator of

Recent community posts

Fun gameplay with good art and music.
Excellent story telling and game worked fine. I did not find any bugs except I played on web version and sometimes it lagged.
I would like to play levels of this game with different enemies and progression for weapon unlocks with different recipes. Game makes me remember the good old days of plants vs zombies.

Thanks for playing! Yeah my original idea was to make the components be created from the UI but I could not finish it on time.

Really original and cool idea with good art and music.
I would like to be able to use the dragon stomp and fire whenever I want to and whatever place I want to. The game right now forces you to click on it when it appears which I don't like as a design decision but it balances the game here.
Able to forge and make monsters is really fun and executed really well.

Fun game with good art and music.
The game has a problem when trying to run it in browser in full screen mode. The default size in browser runs well but it does not show things properly.
Also add UI for players to pick up the sword and it's really easy to miss

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I totally misunderstood the game about 1 input. I only saw one input that is click button and thought it was all there is to it. 

My View as an outsider to clickers:

The only thing game is missing is the hook to play it for me. I don't know why player needs to get high score. 
My recommendations would be to put some context to the game like you are killing monsters and the score shows the number of monsters player has killed.
I know it's been done with limited resources and it's great with what you have but my feedback is this after trying it a couple of times.

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Fun game with good art and music.
My only feedback would be let me draw by pressing left mouse button.

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Oh Pi-rates! Totally went over me.

what I mean by gameplay not changing is I only had one input and one way to give it. I have not played many clickers except for some idle clickers so it might be something obvious I am missing here.
I gave it another try and yeah gameplay changes I missed somethings when I played before. Totally my bad, without UI telling me it goes over my head.
Your idea is really original and its well executed giving many playstyles.

This is really fun. Keep up the good work!

Really fun game executed really well. Good Art and Music.
I got some bugs like the camera would would zoom out and stay like that and the yellow cubes are not pickable sometimes. The area up to how much the obstacles effect is not telegraphed properly sometimes like with the press to middle one from both sides.

Good art and story and really original idea.
I like the story panels and how wolf looks when it howls. 

I don't know how it fits forge theme but the game is fun
Good job on your first GWJ and keep up the good work and hope to see your games in the next jam.

Good job on your first GWJ. Good art and music.

The placement of next level is not good. I could not find it for a while and pressed quit a couple of times without knowing.
The shooting is not fun, the reload time to shoot another bullet is too long. I would like it more if we can spam the bullets much more faster.
The enemies went by too fast and sometimes when they escape the level finished. It would be nice to make them appear again on the screen to try again a couple of times before moving on.
Keep up the good work and hope to see you on next jam!

Neat idea and good music.

Instead of clicking on the button it would have been better to make it an anvil or an enemy. There is no reason why I as a player have to click on it. 

 There are items I am getting for leveling up and I don't see any visible difference in my gameplay. That is I am still clicking. Generally the design for leveling up is to make the gameplay different by giving some new things since we can only click it does not feel fun leveling up. 

 why the 3 minutes and 14 seconds time limit? Is there a reason for it?

 Good job on your first GWJ and as a solo developer keep up the good work!

This is a very cool idea to forge army to fight enemies. I prefer to click on items instead of hovering the mouse over them to pick them up. Also I found the spears die very quickly, I guess it might be that all are taking damage for 1 swing from the giant, this makes the bows much more powerful.
Cool art, music and animations.

Thanks for playing! My original plan was to make the bridges fit in the slots and there would be limited bridge components and player has to solve the puzzle to do it. The bridges turned out to be buggy by the time I finished the NPC AI and there was no time to implement the original concept. Thanks for feedback. I am planning to fix the bugs and implement my original idea.

Thanks for playing! Planning to fix the bugs and improve the core mechanics.

Thanks for playing! I spent too long on first level and did not notice the bridges bugged when we stacked until its too late. I am planning to fix the bugs and release a version after gamejam. Thanks for the feedback. 

Thanks for playing! I made the second level UI be the child of the camera so it moves it camera and for the first level, the level fit completely in the camera so I did not do it. I will change it, thanks for the feedback.

Thanks for playing! I am planning to finish it properly.

Thanks for playing! Planning to refine the gameplay and fix all the bugs.

Thanks for playing! I decided against visualization as I did not have time to make it properly. Going forward I will implement it.

Thanks for playing! Planning to work on bugs and implement the complete idea.

Thanks for playing! yeah there is a bug with bridges.

Really cool idea executed well. Fun gameplay, good pixel art and colorful music.
Game is missing red color. The time limit is too small for my taste. The brushes are at an angle to the drawing board but draw vertically and its somewhat confusing.
I recommend changing the brushes to vertical sprites instead of diagonal when drawing.
I also recommend a free style mode with no time limit.

Don't know what blackjack is but the gameplay is very fun. The art and animations for card shuffling and movement is smooth.

Really complex game idea executed well in a small time. It was difficult getting into the game and understanding the mechanics. It's a really fun game

The art and credits page are really well made. Gameplay is fun. Music is good. I recommend a button toggle to pause and see the recipes.

Thanks for playing! I had lot of fun making it. I used a free art asset(I put it in credits)

Thanks for playing! Blocks turned out buggy, I am planning to finish this properly with grids to place the blocks and improve dragging. I used a free art asset(I put it in credits).

Thanks for playing! The original core mechanic was to make grids for the bridges to slot in place and I wanted to make the grids freeform so we can stack bridges if we want. Unfortunately I started late and spent too long on NPC AI and blocks turned out buggy. I used a free art asset (I put it in credits).

Thanks for playing! I started late so could not finish the original idea and core mechanic is still somewhat buggy. I used a free art asset (I credited the art asset in the credits)